Gaming Strategy — Lunchables / Kraft Heinz

The client is a fourth grader. The gatekeeper is their parent.

Lunchables wanted to become the most creative food brand in kids' gaming. The strategy had to win a 10-year-old's attention and a parent's trust at the same time — on platforms that change faster than a school year.

Client
Lunchables (Kraft Heinz)
Agency
Twofivesix
Year
2023
Scope
Research, Platform Audit, Gaming Strategy Frameworks

The challenge

Kids' attention lives in Roblox, Minecraft, and Fortnite, and food brands were rushing in with mixed results. Lunchables' ambition was specific — be the most creative food brand in kids' gaming — with a dual audience that makes every decision harder: the 10-year-old who plays, and the parent who buys.

The research

The work started with a research foundation: how kids actually behave in games, platform audits of Roblox, Minecraft, and Fortnite, and benchmarks of brand activations that worked and flopped — from Froot Loops World to Nikeland. Gaming writes the first draft of history; the audit read it before recommending anything.

Levels of Play: Play. Share. Experience. A brand can show up at any level — but it has to earn each one.

The strategy

The recommendations were refreshingly blunt, and each one saved the client from an expensive default. "Ditch the App" — a branded app is costly, inaccessible, and pulls kids away from where they already are. "Beware the Frenemy" — Roblox's own all-ages ambitions make it a partner and a competitor. "Think All Ages," because kids' games are family games. "Play the Field" and "Partner and Diversify" instead of betting one platform. And "Don't Check The Box" — a token activation reads as a token activation, especially to kids.

What we delivered

Research brief and platform audits. Activation benchmarks. Strategy frameworks built on the Gather → Build → Position → Act process, with the Levels of Play model mapping how deep the brand should go on each platform.